Subject: Sprite Scaling
Posted By: cgibson Post Date: 8/4/2007 6:58:23 PM
I need clarification on the topic of sprite scaling.

On page 39, the author presents code that is scales the sprites from 1024x768 to the current resolution.  I have a couple of questions regarding this.

Do the hardcoded 1024 and 768 values represent the resolution of the sprite or texture?  Also, how does this work in a real project?  Is it understood by the art team to pick a default resolution to create all sprites?

Thanks in advance for any assistance.

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