Hi,
Just look at this code:
<html>
<head>
<title>Shopping Anyone?</title>
<script language="JScript"><!--
// the object that you are dragging:
var srcObj = new Object;
// string to hold source of object being dragged:
var dummyObj;
function startDrag(){
// get what is being dragged:
srcObj = window.event.srcElement;
// store the source of the object into a string acting as a dummy object
so we don't ruin the original object:
dummyObj = srcObj.outerHTML;
// post the data for Windows:
var dragData = window.event.dataTransfer;
// set the type of data for the clipboard:
dragData.setData('Text', window.event.srcElement.src);
// allow only dragging that involves moving the object:
dragData.effectAllowed = 'linkMove';
// use the special 'move' cursor when dragging:
dragData.dropEffect = 'move';
}
function enterDrag() {
// allow target object to read clipboard:
window.event.dataTransfer.getData('Text');
}
function endDrag() {
// when done remove clipboard data
window.event.dataTransfer.clearData();
}
function overDrag() {
// tell onOverDrag handler not to do anything:
window.event.returnValue = false;
}
function drop() {
// eliminate default action of ondrop so we can customize:
window.event.returnValue = false;
// manually add new attributes:
dummyObj = addAttribute(dummyObj, 'height="25" width="25" alt="' +
srcObj.myLabel + '"');
// add the picture below shopping cart:
miniProductBar.innerHTML += dummyObj + ' ';
// change shopping cart message:
productBarStatus.innerHTML = '<b>' + srcObj.myLabel + '<\/b> has been
added to the shopping cart.';
}
// since we aren't working with an actual object, we will add our attributes
manually:
function addAttribute(oObj, sVal) {
var loc = oObj.indexOf(">");
return oObj.substring(0, loc) + ' ' + sVal + '>';
}
//--></script>
</head>
<body>
<!-----------------DRAG THESE IMAGES---------------------------->
<p align="right">
<img src="jsbible.gif" ondragstart="startDrag()" ondragend="endDrag()"
myLabel="Java Script SuperBible" border="1">
<img src="dhtml.gif" ondragstart="startDrag()" ondragend="endDrag()"
myLabel="Dynamic HTML" border="1">
<img src="html.gif" ondragstart="startDrag()" ondragend="endDrag()"
myLabel="HTML 4 Super Bible" border="1">
</p>
<!--------------------------------------CART--------------------------------
>
<img src="cart.jpg" id="cart" ondrop="drop()" ondragover="overDrag()"
ondragenter="enterDrag()">
<!------------------------------------PRODUCT BAR
STATUS-------------------->
<div id="productBarStatus" style="font-family:arial; font-size:9pt">Drag
Items Into Shopping Cart. Works in IE 5.0 only.</div>
<!-------------------------------------MINI PRODUCT
BAR--------------------->
<div id="miniProductBar" style="width:400px; height:100px;"></div>
</body>
</html>
or else use this:
onDragDrop a drag and drop occurs when the visitor drops an object.
Example:
onDragDrop="send(newinfo)"
This passes the droped object to a function called send. The data can be
anything like file. It is new in Javascript 1.2 it supported by NN3 and IE3
Cheers,
Sree
----- Original Message -----
From: <Christine_Sun@c...>
To: "javascript" <javascript@p...>
Sent: Friday, January 10, 2003 8:35 AM
Subject: [javascript] drag and drop, how?
> Hi, Friends,
>
> Does anyone know where to find source code to do drag and drop?
> I need to pick up between one to many items, drag them, drop to another
> Folder. I guess there should be some onMouseDown, onMouseMove
> Methods...
> Thanks for the help in advance.
>
> Christine
>