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Old November 28th, 2006, 01:54 PM
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Default GridView DataSource

Hi,

I am working on a GridView control to play a game. I am trying to make the cells editable; however, when I click on edit I lost my data or I get an error:

Object reference not set to an instance of an object

Here is a code sample (excuse the messiness, I am still debugging things and I like to clean-up at the end)


Code:
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
{
NewGame(0); 
}
else
{
lblStatus.Text = lblStatus.Text + "postback!";
//DataRow[] currentRows = mySet.Tables["numberset"].Select(null, null, DataViewRowState.CurrentRows);
mySet = _newGame.GameSet;
DataRow[] currentRows = mySet.Tables["problemcopyset"].Select(null, null, DataViewRowState.CurrentRows);
foreach (DataRow row in currentRows)
{
foreach (DataColumn column in mySet.Tables["problemcopyset"].Columns)
{
lblStatus.Text = lblStatus.Text + row[column] ; //+ "(" + ;
}
////lblStatus.Text = lblStatus.Text + row.RowState;
}
lblStatus.Text = lblStatus.Text + "
";
}
}

private void NewGame(int index)
{
GameLevel[] levels = { GameLevel.SIMPLE, GameLevel.MEDIUM, GameLevel.COMPLEX };


if (index > -1)
{
_newGame.GenerateGame(levels[index]);
gameGrid.Visible = false;
_currentSet = _newGame.GameSet;
mySet = _currentSet;
_currentSet.Tables["numberset"].DefaultView.AllowNew = false;
//_currentSet.Tables["numberset"].Columns["numbersets_Id"].ReadOnly = true;


if (_currentSet != null)
{
_currentSet.Tables["answerset"].ColumnChanging += new DataColumnChangeEventHandler(this.CurrentSet_ColumnChanging);
//DataRow[] currentRows = _currentSet.Tables["numberset"].Select(null, null, DataViewRowState.CurrentRows);
}
gameGrid.Visible = true;
gameGrid.DataSource = _currentSet.Tables["numberset"];
gameGrid.DataBind();

}


}
protected void gameGrid_RowEditing(object sender, GridViewEditEventArgs e)
{
lblStatus.Text = lblStatus.Text + "
editing!
";
gameGrid.EditIndex = e.NewEditIndex;
gameGrid.DataSource = mySet.Tables["numberset"];
gameGrid.DataBind();
}
Any help would be greatly appreciated.

Thanks!


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