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Old May 4th, 2007, 09:22 AM is offline
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Hmm, I had this problem on a slow computer before, but I tried to fix it with the latest XNA Shooter version. Have you tried the one from

If there is still a problem I will figure it out and fix it asap. My guess is that the Draw method is still called more or less often than Update, which causes Draw to miss some of the input updates (key gets pressed and released immediately after before the next frame is reached). Strange thing is that this happens only in the XNA Shooter game. Try to use different values in BaseGame.Initialize for this.IsFixedTimeStep and this.ForceVsync (or similar). Setting both values to true worked for me in the past, maybe I forgot to activate them in the release build.