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-   BOOK: Ivor Horton's Beginning Visual C++ 2008 ISBN: 978-0-470-22590-5 (http://p2p.wrox.com/forumdisplay.php?f=394)
-   -   Ivor Horton visual C++ 2008 Ex8_08 (http://p2p.wrox.com/showthread.php?t=89772)

ebenpresec April 3rd, 2013 12:24 PM

Ivor Horton visual C++ 2008 Ex8_08
 
i keep on receiving this message as error each time I build the project
//PLEASE HELP ME
//I WILL BE VERY GREATFUL
//PATIENTLY WAITING FOR HELP FROM YOU GUYS

THIS IS THE ERROR MESSAGE
************************************************** ****
Error 1 error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup C:\Users\Eben\documents\visual studio 2010\Projects\Ex8_08\Ex8_08\MSVCRTD.lib(crtexew.ob j)
Error 2 error LNK1120: 1 unresolved externals C:\Users\Eben\documents\visual studio 2010\Projects\Ex8_08\Debug\Ex8_08.exe 1
************************************************** ****

THIS IS THE OUTPUT MESSAGE
************************************************** **
1>------ Build started: Project: Ex8_08, Configuration: Debug Win32 ------
1>Build started 03/04/2013 14:32:10.
1>InitializeBuildStatus:
1> Touching "Debug\Ex8_08.unsuccessfulbuild".
1>ClCompile:
1> Box.cpp
1> Generating Code...
1> Skipping... (no relevant changes detected)
1> Ex8_08.cpp
1> BoxOperators.cpp
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup
1>C:\Users\Eben\documents\visual studio 2010\Projects\Ex8_08\Debug\Ex8_08.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.86
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
************************************************** *******


these are the codes

//*************************************************
// Ex8_08.cpp
// A sample packaging problem
#include <iostream>
#include "Box.h"
#include "BoxOperators.h"
using std::cout;
using std::endl;
int main(void)
{
CBox candy(1.5, 1.0, 1.0); // Candy definition
CBox candyBox(7.0, 4.5, 2.0); // Candy box definition
CBox carton(30.0, 18.0, 18.0); // Carton definition
// Calculate candies per candy box
int numCandies = candyBox/candy;
// Calculate candy boxes per carton
int numCboxes = carton/candyBox;
// Calculate wasted carton space
double space = carton%candyBox;
cout << endl
<< "There are " << numCandies
<< " candies per candy box"
<< endl
<< "For the standard boxes there are " << numCboxes
<< " candy boxes per carton " << endl << "with "
<< space << " cubic inches wasted.";
cout << endl << endl << "CUSTOM CANDY BOX ANALYSIS (No Waste)";
// Try the whole range of custom candy boxes
for(double length = 3.0 ; length <= 7.5 ; length += 0.5)
for(double width = 3.0 ; width <= 5.0 ; width += 0.5)
for(double height = 1.0 ; height <= 2.5 ; height += 0.5)
{
// Create new box each cycle
CBox tryBox(length, width, height);
if(carton%tryBox < tryBox.Volume() &&
tryBox % candy == 0.0 && tryBox/candy >= 30)
cout << endl << endl
<< "Trial Box L = " << tryBox.GetLength()
<< " W = " << tryBox.GetWidth()
<< " H = " << tryBox.GetHeight()
<< endl
<< "Trial Box contains " << tryBox / candy << " candies"
<< " and a carton contains " << carton / tryBox
<< " candy boxes.";
}
cout << endl;
return 0;
}

//************************************************** *****
// BoxOperators.h - Declarations for global box operators
#pragma once


bool operator>(const double& value, const CBox& aBox);
bool operator<(const double& value, const CBox& aBox);
bool operator>(const CBox& aBox, const double& value);
bool operator<(const CBox& aBox, const double& value);
bool operator>=(const double& value, const CBox& aBox);
bool operator<=(const double& value, const CBox& aBox);
bool operator>=(const CBox& aBox, const double& value);
bool operator<=(const CBox& aBox, const double& value);
bool operator==(const double& value, const CBox& aBox);
bool operator==(const CBox& aBox, const double& value);
CBox operator*(int n, const CBox& aBox);
double operator%(const CBox& aBox, const CBox& bBox);

//************************************************
// BoxOperators.cpp
// CBox object operations that don’t need to access private members
#include "Box.h"

// Function for testing if a constant is > a CBox object
bool operator>(const double& value, const CBox& aBox)
{ return value > aBox.Volume(); }
// Function for testing if a constant is < CBox object
bool operator<(const double& value, const CBox& aBox)
{ return value < aBox.Volume(); }
// Function for testing if CBox object is > a constant
bool operator>(const CBox& aBox, const double& value)
{ return value < aBox; }
// Function for testing if CBox object is < a constant
bool operator<( const CBox& aBox, const double& value)
{ return value > aBox; }
// Function for testing if a constant is >= a CBox object
bool operator>=(const double& value, const CBox& aBox)
{ return value >= aBox.Volume(); }
// Function for testing if a constant is <= CBox object
bool operator<=(const double& value, const CBox& aBox)
{ return value <= aBox.Volume(); }
// Function for testing if CBox object is >= a constant
bool operator>=( const CBox& aBox, const double& value)
{ return value <= aBox; }
// Function for testing if CBox object is <= a constant
bool operator<=( const CBox& aBox, const double& value)
{ return value >= aBox; }
// Function for testing if a constant is == CBox object
bool operator==(const double& value, const CBox& aBox)
{ return value == aBox.Volume(); }
// Function for testing if CBox object is == a constant
bool operator==(const CBox& aBox, const double& value)
{ return value == aBox; }
// CBox multiply operator n*aBox
CBox operator*(int n, const CBox& aBox)
{ return aBox * n; }
// Operator to return the free volume in a packed CBox
double operator%( const CBox& aBox, const CBox& bBox)
{ return aBox.Volume() - (aBox / bBox) * bBox.Volume(); }

//*************************************************
#pragma once


class CBox
{
public:
CBox(double lv = 1.0, double wv = 1.0, double hv = 1.0); public:
public:
~CBox(void);
private:
// Lenght of a box in inches
double m_Length;
// Width of a box in inches
double m_Width;
// Height of a box in inches
double m_Height;
public:

double GetHeight(void) const
{
return m_Height;
}

double GetWidth(void) const
{
return m_Width;
}

double GetLength(void) const
{
return m_Length;
}

double Volume(void) const
{
return m_Length*m_Width*m_Height;
}
// overloaded additional operator
CBox operator+(const CBox& aBox) const;
// overloaded multiplication operator
CBox operator*(int n) const;
int operator/(const CBox& aBox) const;
};

//************************************************** *
#include "Box.h"
#include "BoxOperators.h"


CBox::CBox(double lv, double wv, double hv):m_Length(0)
{
lv = lv <= 0.0 ? 1.0 : lv; // Ensure positive
wv = wv <= 0.0 ? 1.0 : wv; // dimensions for
hv = hv <= 0.0 ? 1.0 : hv; // the object
m_Length = lv>wv ? lv : wv; // Ensure that
m_Width = wv<lv ? wv : lv; // length >= width
m_Height = hv;
}


CBox::~CBox(void)
{
}


// overloaded additional operator
CBox CBox::operator+(const CBox& aBox) const
{
// New object has larger length and width of the two,
// and sum of the two heights
return CBox(m_Length > aBox.m_Length ? m_Length : aBox.m_Length,
m_Width > aBox.m_Width ? m_Width : aBox.m_Width,
m_Height + aBox.m_Height);
}


// overloaded multiplication operator
CBox CBox::operator*(int n) const
{
if(n % 2)
return CBox(m_Length, m_Width, n*m_Height); // n odd
else
return CBox(m_Length, 2.0*m_Width, (n/2)*m_Height); // n even
}


int CBox::operator/(const CBox& aBox) const
{
int tc1 = 0; // Temporary for number in horizontal plane this way
int tc2 = 0; // Temporary for number in a plane that way
tc1 = static_cast<int>((m_Length / aBox.m_Length))*
static_cast<int>((m_Width / aBox.m_Width)); // to fit this way
tc2 = static_cast<int>((m_Length / aBox.m_Width))*
static_cast<int>((m_Width / aBox.m_Length)); // and that way
//Return best fit
return static_cast<int>((m_Height/aBox.m_Height)*(tc1>tc2 ? tc1 : tc2));
}
//that's all the code to the exercise "Ex8_08" PLEASE HELP ME!!!
//I WILL BE VERY GREATFUL


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