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Search: Posts Made By: abi.exdream.com
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 January 18th, 2008, 05:32 AM
Replies: 1
Views: 2,904
Posted By abi.exdream.com
I'm sorry that those samples don't work for you,...

I'm sorry that those samples don't work for you, I have always tested them first on the Xbox 360, but there are many things that can go wrong.

BTW: The Dungeon Quest game was not part of the book...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 January 18th, 2008, 05:26 AM
Replies: 1
Views: 4,490
Posted By abi.exdream.com
Hi darktatami, At this time I have not...

Hi darktatami,

At this time I have not updated most of my XNA games, but many people already have done successfully (first couple of games are not hard, the converting the Racing Game can be a...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 January 18th, 2008, 05:25 AM
Replies: 2
Views: 3,264
Posted By abi.exdream.com
Hi lyndonh, Not exactly sure what the issue...

Hi lyndonh,

Not exactly sure what the issue is, the only thing I can think of is that either the value of ballSpeedVector is way too high or the moveFactorPerSecond is not a small enough value....
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 January 18th, 2008, 05:17 AM
Replies: 9
Views: 3,016
Posted By abi.exdream.com
BTW: If you use one of my newer projects (e.g....

BTW: If you use one of my newer projects (e.g. Dungeon Quest) the 3D Models are all loaded from .dae Collada files. They cause no headaches and you can easily check if something is wrong due the fact...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 January 18th, 2008, 05:12 AM
Replies: 6
Views: 3,660
Posted By abi.exdream.com
Hi ironchef, does not look like your source...

Hi ironchef,

does not look like your source code is wrong, but my guess is that there is no content file named "SpaceBackground" in the root directory (you can verify that by searching for a...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 29th, 2007, 03:44 PM
Replies: 13
Views: 3,946
Posted By abi.exdream.com
The framerate might be too high or too low. You...

The framerate might be too high or too low. You can fix it by setting a fixed framerate in the Initialize method, maybe that helps. The first couple of games were developed really rapidly, the later...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 29th, 2007, 03:43 PM
Replies: 9
Views: 3,016
Posted By abi.exdream.com
If you have troubles finding the Rocket Commander...

If you have troubles finding the Rocket Commander Video tutorials, here they are:
http://blogs.msdn.com/coding4fun/archive/2006/11/06/997852.aspx

Video Tutorial 1 explains a little bit about the...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 24th, 2007, 09:55 PM
Replies: 5
Views: 1,350
Posted By abi.exdream.com
Yup, width/height are just cached because they...

Yup, width/height are just cached because they are accessed many times, especially in later games of the book. And it is not only faster this way, but also a lot easier to find out about the...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 24th, 2007, 09:51 PM
Replies: 8
Views: 1,888
Posted By abi.exdream.com
If you have a problem like this try to zip up...

If you have a problem like this try to zip up your project and post it here so we can take a look at it and figure out why nothing is on the screen.

Setting breakpoints at the place you expect the...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 24th, 2007, 09:48 PM
Replies: 9
Views: 3,016
Posted By abi.exdream.com
You either can disable the...

You either can disable the effect.CurrentTechnique line and just use the effect's first technique or you can export a .X file with the correct shader set, which has a "Specular20" technique (I would...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 12th, 2007, 05:50 PM
Replies: 7
Views: 4,847
Posted By abi.exdream.com
NUnit is an external application, which works...

NUnit is an external application, which works fine with XNA Game Studio or Visual C# Express and you can use the NUnitFramework.dll just fine from there.

TestDriven.NET on the other hand is an...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 12th, 2007, 05:48 PM
Replies: 3
Views: 1,939
Posted By abi.exdream.com
It makes sense because I changed the way the...

It makes sense because I changed the way the tiles are rendered later. I made sure the last tile (+1 one) is never visible because it always goes from -1 to the max. tile +the scrollPosition. See the...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 12th, 2007, 05:46 PM
Replies: 2
Views: 2,333
Posted By abi.exdream.com
Well, there are 2 reasons for this code and...

Well, there are 2 reasons for this code and before I tell you why I did it, keep the following rule in mind: Never dispose anything unless you really have to. For example it is a good idea to dispose...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 12th, 2007, 05:33 PM
Replies: 2
Views: 2,054
Posted By abi.exdream.com
Well, I thought this would really be easy, but I...

Well, I thought this would really be easy, but I guess even in Chapter 1 I already assume too much ^^ Most criticism about the book was jumping to conclusions too quickly without explaining all the...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 12th, 2007, 12:01 AM
Replies: 2
Views: 973
Posted By abi.exdream.com
Not sure whats on page 346 because I do not have...

Not sure whats on page 346 because I do not have the book myself. But I'm trying to help.

If it is about loading x models, the normals are already present in the x file, only tangents are...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 11th, 2007, 05:59 AM
Replies: 1
Views: 1,103
Posted By abi.exdream.com
Thanks for the notice. I guess I have to fix some...

Thanks for the notice. I guess I have to fix some of the games and installers soon :)

http://abi.exdream.com
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 11th, 2007, 05:58 AM
Replies: 3
Views: 12,134
Posted By abi.exdream.com
Not really, I do not have it myself yet...

Not really, I do not have it myself yet (germany). Just getting it from Amazon.com is probably the best choice right now.

http://abi.exdream.com
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 8th, 2007, 11:24 PM
Replies: 3
Views: 1,939
Posted By abi.exdream.com
This could be a naming issue. As far as I can...

This could be a naming issue. As far as I can remember the dlls were named differently in the XNA beta. When I got the book myself I will check it out and make sure this gets corrected. I have to say...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 7th, 2007, 11:12 PM
Replies: 5
Views: 3,069
Posted By abi.exdream.com
Yep. Most textures from the book are in the .dds...

Yep. Most textures from the book are in the .dds format (there are importers for most graphic programs available) just because it is the most compact format for the graphic card hardware. Some...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 7th, 2007, 11:09 PM
Replies: 5
Views: 1,232
Posted By abi.exdream.com
Yes, I'm sorry about that, but most of the early...

Yes, I'm sorry about that, but most of the early code for the book was written a long time ago even before XNA 1.0 was at (some of it even before the XNA Beta 2 was out) and there were a lot of...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 7th, 2007, 11:02 PM
Replies: 2
Views: 1,681
Posted By abi.exdream.com
Hi Savagesoft, yeah, I would like to do a...

Hi Savagesoft,

yeah, I would like to do a RTS sample game, but I have not enough time right now. You can come back to the current game project I'm doing in 1-2 months and ask more questions there...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 7th, 2007, 10:59 PM
Replies: 1
Views: 1,355
Posted By abi.exdream.com
Not sure, probably a change I did for the latest...

Not sure, probably a change I did for the latest update. I will test it this weekend myself and figure out what the strange reason is .. it should work the same way as the SimpleRacingGame!
...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 4th, 2007, 04:41 PM
Replies: 7
Views: 2,961
Posted By abi.exdream.com
Ok, then it is an issue with textures and render...

Ok, then it is an issue with textures and render targets greater than 1024x1024. For testing it would probably be best if a settings file like for the racing game is used and allows the user to...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 4th, 2007, 09:22 AM
Replies: 7
Views: 2,961
Posted By abi.exdream.com
Hmm, I had this problem on a slow computer...

Hmm, I had this problem on a slow computer before, but I tried to fix it with the latest XNA Shooter version. Have you tried the one from www.XnaProjects.net?

If there is still a problem I will...
Forum: BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6 May 4th, 2007, 07:36 AM
Replies: 7
Views: 4,847
Posted By abi.exdream.com
Ohh I see. You can enable the DEBUG define in the...

Ohh I see. You can enable the DEBUG define in the project properties window in Visual C# Express. Just right click on your project, select Properties and go the the Build screen. There you can enable...
Showing results 1 to 25 of 29

 


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