It's reference files
Deck.cs
using System;
using System.Collections.Generic;
using System.Text;
namespace Ch10CardLib
{
public class Deck
{
private Card[] cards; //field;
public Deck() //Constructor to intialize a deck of cards
{
cards = new Card[52];
for (int suitVal = 0; suitVal < 4; suitVal++)
{
for (int rankVal = 1; rankVal < 14; rankVal++)
{
cards[suitVal * 13 + rankVal - 1] = new Card((Suit)suitVal, (Rank)rankVal);
}
}
}
public Card GetCard(int cardNum) //get one card in the cards array.
//That one card has already got a value during Deck()'s initialization.
{
if (cardNum >= 0 && cardNum <= 51)
return cards[cardNum];
else
throw (new System.ArgumentOutOfRangeException("cardNum", cardNum, "Value must between 0 and 51."));
}
public void Shuffle()
{
Card[] newDeck = new Card[52];
bool[] assigned = new bool[52];
Random sourceGen = new Random();
for (int i = 0; i < 52; i++)
{
int destCard = 0;
bool foundCard = false;
while (foundCard == false)
{
destCard = sourceGen.Next(52);
if (assigned[destCard] == false)
foundCard = true;
}
newDeck[destCard] = cards[i];
assigned[destCard] = true;
}
newDeck.CopyTo(cards, 0);
}
}
}
//Card.cs
using System;
using System.Collections.Generic;
using System.Text;
namespace Ch10CardLib
{
public enum Suit
{
Club,
Diamond,
Heart,
Spade
}
public enum Rank
{
Ace = 1,
Deuce,
Three,
Four,
Five,
Six,
Seven,
Eight,
Nine,
Ten,
Jack,
Queen,
King
}
public class Card
{
public readonly Suit suit;
public readonly Rank rank;
private Card()
{
}
public Card(Suit newSuit, Rank newRank)
{
suit = newSuit;
rank = newRank;
}
public override string ToString()
{
return "The " + rank + " of " + suit + "s";
}
}
}
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