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BOOK: Professional WebGL Programming: Developing 3D Graphics for the Web
This is the forum to discuss the Wrox book Professional WebGL Programming: Developing 3D Graphics for the Web by Andreas Anyuru; ISBN: 978-1-1199-6886-3
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Old July 23rd, 2014, 01:06 PM
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Default Is there anything in this book that helps with Virutal Textures?

I have been tasked to use huge photographic images as textures over a ground map.

I have read some people working with MegaTextures or Virtual Textures in WebGL to address this issue.

I am looking to have 3d models run over an flat earth like surface. The surface will be a mega texture while the 3D models will be more like standard colorized renders 3D models/renders.
So... In short I was wondering if there is a part of the book that could help with this.


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