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BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6
This is the forum to discuss the Wrox book Professional XNA Game Programming: For Xbox 360 and Windows by Benjamin Nitschke; ISBN: 9780470126776
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Old April 25th, 2007, 02:26 PM
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Will this book contain a mixture of 2D and 3D design, or is it all about doing everything with 3D?

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Old April 25th, 2007, 03:06 PM
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Judging from this description

http://www.wrox.com/WileyCDA/WroxTit...470126779.html

the book is largely 3D based which makes sense as games on the 360 are, by and large, presented in 3D.

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Old April 27th, 2007, 01:49 PM
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I picked up the book at lunch.

The first couple of hands-on game development chapters have the reader making Pong and Breakout games that use textured 2D rectangles rather than 3D models.

The overall focus does seem to be 3D though.

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Old May 3rd, 2007, 07:43 PM
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First 4 chapters are all 2D, then the rest of the book (10 more chapters or so) will focus on 3D and the more advanced topics. The first 4 chapters already contain 4 simpler games, so even for a pure 2D programmer there should be some useful information in the book :)

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