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BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6
This is the forum to discuss the Wrox book Professional XNA Game Programming: For Xbox 360 and Windows by Benjamin Nitschke; ISBN: 9780470126776
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Old May 8th, 2007, 10:48 PM
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Default the Figure 1-3 confused me

The Figure 1-3 on page 6:
"Microsoft.Xna.Framework.Pipeline.dll" appears three times.

Should the upper one be "Microsoft.Xna.Framework.dll"?
Should the middle one be "Microsoft.Xna.Framework.Game.dll"?
Should the lower one be "Microsoft.Xna.Framework.Content.Pipeline.dlls"?(H ere I typed a "s" after "dll", because the text above the figure have. I'm not sure if it is also an error.)
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Old May 8th, 2007, 11:24 PM
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This could be a naming issue. As far as I can remember the dlls were named differently in the XNA beta. When I got the book myself I will check it out and make sure this gets corrected. I have to say I'm confused myself right now :)

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Old May 9th, 2007, 01:30 AM
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Thank you. :)

And in page 21
the code, in this loop is:
Code:
for (int y = -1; y <= resolutionHeight / backgroundTexture.Height; y++)
and the sample code in the book site is:
Code:
for (int y = -1; y <= resolutionHeight / backgroundTexture.Height +1; y++)
I thought maybe the typist made a mistake herer.


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Old May 12th, 2007, 05:48 PM
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It makes sense because I changed the way the tiles are rendered later. I made sure the last tile (+1 one) is never visible because it always goes from -1 to the max. tile +the scrollPosition. See the other thread for more details about this (its called Chapter 1 something).

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