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BOOK: Professional XNA Game Programming: For Xbox 360 and Windows ISBN: 978-0-470-12677-6
This is the forum to discuss the Wrox book Professional XNA Game Programming: For Xbox 360 and Windows by Benjamin Nitschke; ISBN: 9780470126776
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Old August 4th, 2007, 06:58 PM
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Default Sprite Scaling

I need clarification on the topic of sprite scaling.

On page 39, the author presents code that is scales the sprites from 1024x768 to the current resolution. I have a couple of questions regarding this.

Do the hardcoded 1024 and 768 values represent the resolution of the sprite or texture? Also, how does this work in a real project? Is it understood by the art team to pick a default resolution to create all sprites?

Thanks in advance for any assistance.


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