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Old June 20th, 2011, 01:36 PM
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Default Produce 3D Sound using directx

Hi All,

I am using Directx to produce 3D sound Its working fine, But the only problem is I am not able to produce sound at a time in left or right speaker.

Could someone please tell me what value of vector I should set to produce sound in left or right speaker.

code is here:

Code:
Private Sub Button4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button4.Click
        Try
            DSDevice = New DirectSound.Device()
            DSDevice.SetCooperativeLevel(Handle, DirectSound.CooperativeLevel.Normal)
            Dim BufferDesc As DirectSound.BufferDescription = New DirectSound.BufferDescription()
            BufferDesc.Control3D = True
            BufferDesc.GlobalFocus = True
            OpenFileDialog1.ShowDialog()
            sFileName = OpenFileDialog1.FileName
            Dim TheSound As DirectSound.SecondaryBuffer = New DirectSound.SecondaryBuffer(sFileName, BufferDesc, DSDevice)
            Dim The3DBuffer As DirectSound.Buffer3D = New DirectSound.Buffer3D(TheSound)
            The3DBuffer.Position = GetVector3(0, 0, 0)
            TheSound.Play(0, BufferPlayFlags.Default)
        Catch ex As Exception
            sErrmsg = ex.Message & ex.ToString()
        End Try
    End Sub
What Value I should pass to the GetVector3(0, 0, 0) so it can produce sound in left or right speaker.

Thanks in Advance
-Joseph
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