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Old July 3rd, 2005, 07:42 AM
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Default Resursive algorithm causing stack overflow

 Hi all,

I have an area fill routine that colors regions that a user clicks on (i.e. analogous to Microsoft paint's flood fill) The recursive routine works well for relatively small areas, but causes stack overflow for larger areas. See routine below:

    Private Function boundaryFill2(ByVal x As Integer, _
    ByVal y As Integer, ByVal fill As System.Drawing.Color, _
    ByVal old As System.Drawing.Color)
        Dim current As System.Drawing.Color
        If ((x <= 400) Or (x >= Me.Width - 25)) Then
            Exit Function
        ElseIf ((y <= 38) Or (y >= 300)) Then
            Exit Function
        End If
        current = m_PrintBitmap.GetPixel(x, y)
        If current.ToArgb.Equals(old.ToArgb) Then
            m_PrintBitmap.SetPixel(x, y, fill)
            PixelRecord(x, y, count) = 1
            boundaryFill2(x + 1, y, fill, old)
            boundaryFill2(x, y + 1, fill, old)
            boundaryFill2(x - 1, y, fill, old)
            boundaryFill2(x, y - 1, fill, old)
        End If
    End Function

Is there a way to increase stack size on compile? If so, how. Recursion seems like the best way to go, so I would like to stick with it. That is, unless anyone can convince me otherwise.

Any help will be greatly appreciated!


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Old July 4th, 2005, 11:00 AM
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