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Old August 14th, 2008, 12:59 PM
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Default Xcode vs Dashcode

If I'm working on a fairly simple web app, which I'd like to port to the iPod Touch eventually and distribute via iTunes, is DashCode the best tool, or is Xcode? And can I use JavaScript, or do I need to use C and Objective C?
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Old August 16th, 2010, 01:14 AM
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Post No, use Xcode

First of all, web apps are free, and in HTML5, the standard that Steve Jobs advertised with the iPad, and do not go in iTunes. All apps must be written in C, Objective-C, or C++. Converted apps are no longer permitted. In Xcode, though, you must right apps in Objective-C. It is very difficult, and not practical not to, in Xcode. Or, look for external, 3rd-party app creators.

I hope this reply came fast enough, it's only 2 years late. Good luck on your app!
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Old October 26th, 2011, 10:07 AM
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Default Moving your code from Dashcode to Xcode

After you have completed your application work in Dashcode here are the steps to move it to Xcode.

1. Publish your Dashcode application – you can publish this to either a directory or to the web server on your machine. Either way works.

2. Start and name a new Xcode project.

3. Delete the placeholders in the Xcode project.

1.index.html
2.main.js
3.main.css
4.mappings.js
5.functions.js
6.databaseDefinition.js
7.everything in the Images directory
8.everything in the Parts directory

5. Add the files from your published Dashcode directory to the locations that the placeholders used to have. Do this by dragging and dropping or by right clicking and selecting Add->Existing Files. You can have Xcode copy the files into your application, this is good if you are sharing it with others, or you can not select the copy checkbox and it will refer to the files in their current location, good if you are going to continue development in Dashcode.

6. If you told Xcode to copy the files you need to do a global search and replace in Xcode for Images and replace it with a blank string.

7. If you told Xcode to copy the files you need to do a global search and replace in Xcode for Parts and replace it with a blank string.

8. If you told Xcode to copy the files you need to do a global search and replace in Xcode for QCiPhone and replace it with a blank string.

9. Click ‘Build and Go’. If your project is set to use the simulator the app will run there. If it is set to use your device, it will install and run, assuming you follow apple’s instructions for distributing your applications to your device.
 


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