Quote:
Originally Posted by winterheat
There was a Model class in earlier chapters. How come this time there is no Model -- not using MVC?
|
My guess is that the Simon Says game doesn't need to "remember" anything about the state of the game beyond the current shape and whether the user is supposed to touch it. These are fairly simple things to keep track of, unlike say the Blocker game, which has to keep track of block, ball and paddle position, ball velocity, and collision detection.