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Old February 7th, 2006, 08:17 AM
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Default PlaySound makes wierd noise

i used this method

public static extern int PlaySound( byte[] name, int hmod, int flags );
to play wav from resourse files like this

Resources.ResXResourceSet RRS = new Resources.ResXResourceSet(Application.StartupPath + FileName); 

iCurrSound = 1; 
while (!(RRS.GetObject((iCurrSound.ToString())) == null)) 
     iCurrSound = iCurrSound + 1; 

wav = Rnd(0, (iCurrSound - 1)) + 1; 
object yy = RRS.GetObject((wav.ToString())); 
byte[] bytSound = ((byte[])(yy)); 
PlaySound(bytSound, 0, SND_MEMORY / SND_ASYNC);
and some times it plays a wierd static noise after them....
what could go wrong?

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Old February 14th, 2006, 05:19 AM
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no one knows how to fix this?

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Old April 5th, 2006, 02:52 AM
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I have encountered the very same problem - have you found anything?

I think it has to do with sounds coliding.

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