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BOOK: Beginning iOS Game Development
This is the forum to discuss the Wrox book Beginning iOS Game Development by Patrick Alessi ; ISBN: 978-1-1181-0732-4
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Old March 9th, 2012, 11:05 PM
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Default My first game is now in the app store!

I'm proud to say that my first game is now in the app store! Its called Closet Creatures. I'm well into building my second game now.

Has anyone else in here completed anything on the app store that we can take a look at?
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Old March 10th, 2012, 12:31 PM
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Default Congratulations!

Congrats THOMAS for your achievement! Let me ask how long it took you to make your game
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Old March 10th, 2012, 12:45 PM
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Thanks! I am really proud of the accomplishment. It took me about 5 weeks of evenings and weekends.

In working on my second game it's been about a week and I have the basics done and think it might take me another couple of weeks. I hope anyways.
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Old March 11th, 2012, 09:37 PM
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I just played your game. it's inspiring to see someone make a game from just reading the book! I do have a comment if you don't mind.

The level should end only after all the monsters are gone (whether you killed the last one, or the final one reaches the bottom of the screen).
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Old March 12th, 2012, 06:09 PM
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Thanks for the feedback Gordio (and for one of the two sales from yesterday, ). I'm not sure how I would implement that though as part of the gameplay is to try and finish the level before too many monsters make it under the bed. If I limited the monsters to only what you need to kill, then near the end of each level you'd only have a few monsters on the screen which is anti-climactic to the frenzied end of levels once you start getting up there and have to let some get through in order to shoot others.

I may mull it over some more but at the moment I think it would take away from the game unless I can think of some way to implement it that keeps the game fun.
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Old March 12th, 2012, 06:18 PM
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Quote:
Originally Posted by TH0MAS View Post
Thanks for the feedback Gordio (and for one of the two sales from yesterday, ). I'm not sure how I would implement that though as part of the gameplay is to try and finish the level before too many monsters make it under the bed. If I limited the monsters to only what you need to kill, then near the end of each level you'd only have a few monsters on the screen which is anti-climactic to the frenzied end of levels once you start getting up there and have to let some get through in order to shoot others.

I may mull it over some more but at the moment I think it would take away from the game unless I can think of some way to implement it that keeps the game fun.
I take it your levels end after a certain time. Say "level length" is the time before you move to the next level. Instead of saying "if time > level length, level ends" do more like "if (time > level length AND # of monsters = 0), level ends"

Also whatever functions you use to generate monsters at the top, make it only occur "while time < level length".

The current way, the final wave of enemies are not a threat because the level ends before they even get to me.

G'luck with the next app! NOt sure if the book covers OSX, but my first app I plan is making an kitchen timer for Mac OSX. The app store literlly has none and if I make it, I'll have 100% market share ; )
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Old March 20th, 2012, 08:00 PM
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Aloha everybody,

I have four apps on the App Store, but they are not games. I used a lot of Google Fu to look at code snippets on my way to understanding how to make my ideas into apps. Search for: CrispinWorks in the App Store and you can see my apps.

BTW, Thomas, I'm going to take a look at your app - it sounds like my nieces would like it!
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